Money Muling
In this class quest, students learn what a money mule is and how to avoid becoming one yourself. In this lesson students see what happens if a money wolf uses you as a money mule, they learn the consequences of lending their account and accounts, and can also empathize with a money wolf. Then it also becomes clear to them why a money wolf wants to have the data of another. Richy takes them on a trip, but should they trust Richie?
Learning goals
- what is a money mule and a money wolf.
- what happens if a money wolf uses you as a money mule (money muling).
- know what the consequences are of lending your account or accounts.
- know that you should never lend accounts or bills.
- know why a money wolf wants your data.
Points
With the classquest, points can be earned for the game. Individually, but also in class. The points the students, who are trained as Cyber Agents through HackShield, collect determine their place in the Honor Roll. The best Cyber Agents stand a chance to win exclusive HackShield prizes or even be honored by the mayor and/or police.
After completing each classquest, which can only be played through a Teacher's Account, you as a teacher will receive a code. The students can enter this code in their individual account, after which they receive points and a Shield. These are reflected in their HackShield account.
In-depth information for this class quest
- Video - National Crime Prevention Council
Money Mule_Animation_English